Are you looking for something out of the ordinary?
Maybe a small guild that does not recruit openly?
A guild that does everything in highest secrecy?
Maybe you should you should contact us
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
* Pillage: A random opponent unit is dealt 1 [physical damage].
* Ranged attack
* Pillage: Draw 1 structure scroll.
Deal 2 [magic damage] to target unit.
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
* Surge: 2 [magic damage] to X random opponent units.
* Pillage: Immune to damage until the beginning of your next turn
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
* Armor 1
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
Wanna Help us?
Scrolldier.com is still in beta, and things may not work
Need help or got questions? send a mail, or ask on IRC: irc.esper.net - #scrolldier
© Scrolldier.com 2014