Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
3Automata Forgex2
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Bombardx3
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
3Hellspitter Mortarx2
STRUCTURE: Artillery
* Lobber: 1 tile
Attacks a randomly selected tile on opponent's board.
3Machine Divinatorx2
CREATURE: Human,Tribesman
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
3Oculus Cannonx2
STRUCTURE: Artillery
* Piercing
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
3Power Tripx3
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
3Replicatonx2
CREATURE: Automaton
* Ranged attack
When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more.
3Scout Automatonx2
CREATURE: Automaton
* Ranged attack
* Armor 1
Other Automatons you control have +1 Attack.
3Skull Shrinex3
SPELL: Lingering
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Clock Libraryx2
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
4Destroyerx2
STRUCTURE: Artillery
* Lobber: 4 tiles
4Echomatonx3
CREATURE: Automaton
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
4Ether Pumpx3
STRUCTURE: Totem
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
4Metal Wonderx2
STRUCTURE: Totem
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
4Proximity Chargex1
STRUCTURE: Wall
When destroyed in [melee combat], attacking unit is dealt 4 [physical damage]. When Proximity Charge comes into play, a copy is summoned adjacent to it.
4Solemn Giantx1
CREATURE: Automaton
Does not count down. Pay 2 Energy to decrease Countdown by 2.
6Cannon Automatonx1
CREATURE: Automaton
* Ranged attack
* Armor 1
6Thunder Surgex3
SPELL: Destruction
Target unit and connected units are dealt 2 [magic damage].