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Enchanted creature has +1 Attack for each Rat on that side. When enchanted creature destroys another unit, summon a on a random tile the same side.
CREATURE: Beast,Rat
SPELL: Lingering
* Linger: 5
When a creature comes into play, another [random] creature on the same side has its Countdown decreased by 1.
STRUCTURE: Wall
Rats you control have +1 Attack and +1 Health.
CREATURE: Beast,Wolf
* Haste
CREATURE: Vaettr
While Vaettr of the Wild is in play, Growth is increased by 1.
Enchanted unit gets +1 Health for each Beast you control.
Enchanted unit gets +2 Attack.
Sacrifice target Beast. Other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully [healed].
* Linger: 4
Units you control costing 3 or less have +1 Attack.
CREATURE: Human,Kinfolk
CREATURE: Beast
When Nog Nest's Countdown becomes 0, Nog Nest is destroyed and 2 are summoned on adjacent tiles.
ENCHANTMENT: Destruction
Enchanted creature becomes [poisoned].
When Mangy Wolf comes into play, other Wolf creatures you control have their Countdown decreased by 1.
* Replenish
STRUCTURE: Totem
Creatures you control have +1 Attack.
When Brother of the Wolf's Countdown is 0, you may increase Countdown by 2 to summon a\n on an adjacent tile.
Target tile and adjacent tiles. Summon three within the spell's area.
* Relentless
Great Wolf gets +1 Attack for each other Wolf you control.