MER

9 years ago by Azara, for scrolls version: 1.2.0, with a Score of 7
This deck is outdated
Deck as image (WIP)
50
3 12 21 7 0 5 0 2 0
1 2 3 4 5 6 7 8 9
1 Copper Automaton x3
2 Gun Automaton x3
2 Hired Smuggler x3
2 Machinated x3
2 Spark x3
3 Automata Forge x2
3 Bombard x3
3 Cannonetta x3
3 Fury x2
3 Oculus Cannon x2
3 Power Trip x3
3 Scout Automaton x3
3 Storm Runner x3
4 Burn x3
4 Echomaton x3
4 Stone Enigma x1
6 Cannon Automaton x3
6 Violent Dispersal x2
8 Top Reaver Thea x2

Slightly updated for a better Decay matchup:

 

- 1 Fury

- 2 Ironclad Reaver

 

+ 1 Stone Enigma

+ 2 Violent Dispersal

 

Stone Enigma can be a dead draw in a lot of matches, but it's great against Decay even when you run only 1. The reason is Decay will often deny you ramp from Echomatons, so you will have a hard time reaching 8 resources, and of course if you can deny them extra draw that is huge. They waste a whole turn playing Halls of Oum Lasa just for you to ramp off of it. So never sac it against Decay. MER is quite vulnerable to Decay these days so I feel 1 copy of Stone Enigma is justified.

 

I am not a huge fan of Violent Dispersal, but it is the most reliable removal for Ilmire Witch Doctor. Storm Runner + Machinated is definitely the better play, but it requires you to have all the pieces for the combo.

52% Creatures (26) 8% Structures (4) 34% Spells (17) 6% Enchantments (3)
100% Energy (50)