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All your [current] resources are converted into Decay.
CREATURE: Gravelock
* Poisonous
Infected Gravelock has [Move] 0.
* Unstable 2
When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
STRUCTURE: Totem
When a unit adjacent to Watcher is destroyed by non-combat damage or death effects, Watcher deals 2 damage to a random opponent idol.
Sacrifice all creatures you control. Creatures sacrificed this way are replaced by at Countdown 0.
* Relentless
Enchanted unit gets +1 Attack. If Energy is 4 or more, enchanted unit gets +3 Health.
Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 [magic damage].
SPELL: Lingering
* Linger: 8
When a Gravelock you control is dealt damage, your other Gravelocks get +1 Attack until end of your turn.
* Pillage: A random opponent unit is dealt 1 [physical damage].
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Pay 1 Growth to fully [heal] Gravelock Outcast.
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
* Unique
When Uhu's Countdown is 0, you may reset its Countdown to increase [current] Energy by the number of Gravelocks you control.
* Ranged attack
Other Gravelocks you control have +1 Health.
When another Gravelock you control takes damage, Gravelock Freak's Countdown is decreased by 1.