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Target unit's Attack is set to 0 until its next attack. It cannot be increased during this time.
STRUCTURE: Totem
* Unstable 2
When another Beetle Stone comes into play, 2 damage is dealt to a random opponent idol. Beetle Stone is then placed at the top of your library.
CREATURE: Gravelock
* Poisonous
Infected Gravelock has [Move] 0.
CREATURE: Beast,Rat
CREATURE: Masked,Undead
Before attacking, Mire Shambler moves to a random adjacent tile.
CREATURE: Undead,Anima
* Ward
Revenant is destroyed after attacking.
CREATURE: Human
Enchant unit you control. When a unit adjacent to enchanted unit is destroyed, enchanted unit is dealt 1 [pure damage] and you draw 1 scroll.
CREATURE: Beast
* Dominion: +3 Attack
When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
When Countdown is 0, you may sacrifice Loyal Darkling.
Target creature's [Move] is decreased by 2 until end of its turn. It gets [Curse] 2.
ENCHANTMENT: Destruction
Mire Curse deals 1 [poison damage] to adjacent creatures at the beginning of each of its turns.
CREATURE: Undead
* Slayer
When Tethered Recruit is destroyed, increase Order by 1.
Enchanted creature gets +2 Attack. When it is destroyed, all other creatures with Uneasy Alliance are destroyed.
When a unit adjacent to Watcher is destroyed by non-combat damage or death effects, Watcher deals 2 damage to a random opponent idol.
CREATURE: Beast,Masked
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
When Miasma Well's Countdown becomes 0, a random opponent creature becomes poisoned.
* Magic resistance 2
CREATURE: Human,Mystic
* Ranged attack
When Pest Dissimulator deals damage to a creature, that creature and adjacent creatures become [poisoned].
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted melee creature gets [Relentless] and +1 Attack.
SPELL: Destruction
Deal 2 [magic damage] to target unit.
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].