Making a Monster

9 years ago by Pyrobellum, for scrolls version: 0.122.0, with a Score of 0
This deck is outdated
Deck as image (WIP)
50
9 28 9 4 0 0 0 0 0
1 2 3 4 5 6 7 8 9
1 Gravelock Raider x3
2 Iron Whip x3
2 Machinated x3
2 Machination Mindset x3
2 Spark x3
3 Gravelock Outcast x3
1 Eye of Eagle x3
1 Ragged Wolf x3
2 Bear Paw x2
2 Champion Ring x3
2 Earthbond x3
2 Gravehawk x3
2 Kinfolk Brave x3
2 Untainted x2
3 Death Cap Berserk x3
3 Earthborn Mystic x3
4 Oak Blood x2
4 Verdant Veil x2

This deck is not competetive, but it is quite amusing if it gets rolling. The basic goal is to play a gravelock outcast, then enchant him until he becomes a 10/10 relentless creature that attacks every turn.  The core enchants to make this happen are Machination Mindset, Machinated, Death Cap Berserk.  Since we're investing all of our eggs into once basket, we need to protect this investment with Ward and more health. 

There are things like wolves, sparks and gravelock raiders (with machinated) to try to clear out the early board, but the usual plan is wait until you can get ward on an outcast. If there isn't an outcast in your opening hand, draw a new one.  You can't get flippant with gravelock placement until after an oak blood usually, and even then, there's no such thing as too much health.  

With the introduction of magic armor, it's probably easier to get this rolling on a wildling (given the much lower card investment required to have a huge creature attacking every turn), but I simply love the attempt to use death cap berserk as a core card too much to not play this deck occasionally.

36% Creatures (18) 18% Spells (9) 46% Enchantments (23)
36% Energy (18) 64% Growth (32)