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Target unit's Attack is set to 0 until its next attack. It cannot be increased during this time.
CREATURE: Masked,Undead
Before attacking, Mire Shambler moves to a random adjacent tile.
CREATURE: Undead,Anima
* Ward
Revenant is destroyed after attacking.
When Shroud of Unlife comes into play, enchanted creature becomes Undead. When enchanted creature is destroyed, a is summoned in its place.
CREATURE: Undead
* Dominion: [Relentless]
When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
* Slayer
* Relentless
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
CREATURE: Beast
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
Undead units you control get +2 Attack until end of turn, and their Countdown is decreased by 1.
SPELL: Destruction
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
CREATURE: Human,Mystic
When Flesh Animator's Countdown becomes 0, Undead creatures you control have their Countdown decreased by 1.
CREATURE: Human
* Unique
When an Undead you control deals damage, Irva makes a ranged attack dealing 2 [physical damage].
CREATURE: Automaton
Copper Automaton is destroyed after attacking.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Target creature's Attack and Health switch values.