9 | 10 | 23 | 3 | 0 | 2 | 3 | 0 | 0 |
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Variation of the Waking Stones deck to beat most of the Daily Hard Trials. Current count is 7-8 from 10, most of the times with first attempt. In the early game you should try to keep your idols safe as much as possible, but remember that to win you need just 3, so if you need it is better to loose one than screw up bigger play. I usually have 4 from 5 at the end of the game. Tethered Recruit and Vigor Extraction are a very good starting hand. When all thre Waking Stones are in play and buffed, than fill the board with your units and win the game with just casting lingering spells, while keeping your enemy board with no atack by constantly incresing their countdown.
Omen of Damnation could be changed to Aescalon Spires to help on early game
Update: 1 Frost Wind and 1 Heritage replaced by 2 Transpositions to help against Flip and Rumble. Thinking to remove Heritage completly and replace them with Aescalon Spires
because I found myself not using them in early game and later there is no need in them anyway.
12% Creatures (6) | 22% Structures (11) | 44% Spells (22) | 22% Enchantments (11) |
64% Order (32) | 36% Decay (18) |