6 | 12 | 15 | 8 | 9 | 0 | 0 | 0 | 0 |
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A guide to the Squiddy deck categorization system:
[brackets] denotes the Resource type and Archetype, the first letter of each resource used in the deck followed by one of the following archetypes:
(parenthesis) denotes the Tier of the deck - ranging from 1-3 - which is an indicator of how competetively viable the deck is:
1 - Competetive at the highest of levels
2 - Competetive in Ranked, in certain match-ups
3 - Not competetive at all
Variant of NRP's [Gaggro] Aggrowth deck.
Rumble is in my opinion mandatory in an aggro deck as a result of there being certain scrolls in the game that's actually frequently run that could completely shut down your units from destroying the final Idol. Those scrolls in question are:
Potion of Resistance
Waking Stone
Armor units
When the game has already passed the midgame stage and is starting to progress towards the late-game, you simply won't have the firepower to beat through the triple unit per row defensive formation your opponent will be able to afford to place down. Rumble is a miracle scroll as it enables you to simply move those units out of the way.
As for replacing Terrene Brute for vilda, that could work pretty well (swap in a 3rd Earthen Mirth, and limit yourself to 2x Vilda - since she's a unique and you can only ever have 1 of them out on the field at any given time.)
What do you think about replacing rumble and terrene brute for nogs nest and wildling/vilda?
and if you think that rumble and brute are better can you explain why please?
72% Creatures (36) | 18% Spells (9) | 10% Enchantments (5) |
100% Growth (50) |
Changes 23/03/2015: Removed 3x Nogs, Added 3x Kinfolk Ranger.