Pay 2 Energy to destroy Tribal Memorial and increase Growth by 1.
2Overdrivex3
When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 [magic damage].
2Sparkx3
SPELL: Destruction
Deal 2 [magic damage] to target unit.
3State Machinex2
STRUCTURE: Totem
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
4Ether Pumpx3
STRUCTURE: Totem
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
1Ragged Wolfx3
CREATURE: Beast,Wolf
* Haste
1Vitriol Aurax3
* Poisonous
2Earthbondx3
* Magic resistance 2
Enchanted unit gets +2 Health.
2Nog Nestx2
STRUCTURE: Wall
When Nog Nest's Countdown becomes 0, Nog Nest is destroyed and 2 are summoned on adjacent tiles.
2Sister of the Foxx3
CREATURE: Human,Kinfolk
When Sister of the Fox comes into play, draw 1 scroll.
3Earthborn Mysticx3
CREATURE: Human,Mystic
Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic is dealt 1 [pure damage].
3Noaidix3
CREATURE: Human,Kinfolk
* Replenish
3Sand Pact Memorialx3
STRUCTURE: Memorial
When Sand Pact Memorial comes into play, increase [current] Energy by 5.
3Terrene Brutex3
CREATURE: Beast
When a creature comes into play on your side, Terrene Brute's Countdown is decreased by 1.
4Fertile Soilx3
Sacrifice target creature you control and draw 3 scrolls.
4Rat Kingx3
Target tile and adjacent tiles. Summon three within the spell's area.
5Kinfolk Veteranx3
CREATURE: Human,Kinfolk
* Haste
8God Handx1
Units you control get +2 Attack until end of turn, and have their Countdown decreased by 2.
This looks hilariously fun on paper. Going to have to put it together for some lolz. Thanks for the idea.