Iron Grave

9 years ago by Exscalab3r, for scrolls version: 1.0.0, with a Score of 3
This deck is outdated
Deck as image (WIP)
50
0 6 15 12 6 8 3 0 0
1 2 3 4 5 6 7 8 9
2 Gravelock Guard x3
2 Hired Smuggler x3
3 Automata Forge x3
3 Charge Coil x3
3 Gravelock Outcast x3
3 Oculus Cannon x3
3 State Machine x3
4 Burn x3
4 Metal Wonder x3
4 Stone Enigma x2
4 Sudden Eruption x2
4 Uhu Longnose x2
5 Gravelock Elder x3
5 Machine Chant x3
6 Gravelock Freak x3
6 Thunder Surge x2
6 Violent Dispersal x3
7 Iron Ogre x3

This deck is a late game energy control deck.

 

Establish board control with State Machines Charge Coils and mass removal. Deal with larger midgame threats with Machine Chant and Violent Dispersal. Slowly build up a force of gravelocks, gun automata and an Ogre. The Metal Wonders and Stone Enigmas are in here primarily for the purpose of combating the DO Stall deck that's rather popular at the moment. When the fad blows over or gets nerfed I'll probably take out the enigmas for clock libraries and possibly replace the wonders with echomatons although personally I've always preferred the metal wonder as a means of spell deterrent.

 

GL, HF

 

-Exscalab3r

40% Creatures (20) 30% Structures (15) 30% Spells (15)
100% Energy (50)