16 | 21 | 10 | 3 | 0 | 0 | 0 | 0 | 0 |
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
A guide to the Squiddy deck categorization system:
[brackets] denotes the Resource type and Archetype, the first letter of each resource used in the deck followed by one of the following archetypes:
(parenthesis) denotes the Tier of the deck - ranging from 1-3 - which is an indicator of how competetively viable the deck is:
1 - Competetive at the highest of levels
2 - Competetive in Ranked, in certain match-ups
3 - Not competetive at all
Scum Mystic, built upon Cantor's Mystic Punch deck but turned into a true quad resource deck - which can beat any Mystic counter.
Use Slithering Form to bypass Waking Stones and Warding Stones, and use Purification to get rid of Divine Mark on opponent creatures.
6% Creatures (3) | 24% Structures (12) | 26% Spells (13) | 44% Enchantments (22) |
18% Energy (9) | 60% Growth (30) | 20% Order (10) | 2% Decay (1) |