[Geodcombo] Scum Mystic (Tier 2)

9 years ago by Squiddy, for scrolls version: 1.2.0, with a Score of 15
This deck is outdated
Deck as image (WIP)
50
16 21 10 3 0 0 0 0 0
1 2 3 4 5 6 7 8 9
1 Slithering Form x1
1 Potion of Resistance x3
1 Useless Contraption x3
2 Machination Mindset x1
2 Redesign x2
1 Eye of Eagle x3
1 Hymn x3
1 Leeching Ring x2
2 Bloodboil x3
2 Eternal Statue x3
2 Nog Nest x3
3 Death Cap Berserk x1
3 Earthborn Mystic x3
3 Somata Shift x3
3 Stone Pact Memorial x3
4 Verdant Veil x3
1 Purification x1
2 Fleetness x3
2 Roasted Bean Potion x3
2 Vengeance Veil x3

A guide to the Squiddy deck categorization system:

 

[brackets] denotes the Resource type and Archetype, the first letter of each resource used in the deck followed by one of the following archetypes:

 

  • Aggro
  • Control
  • Midrange
  • Combo

 

(parenthesis) denotes the Tier of the deck - ranging from 1-3 - which is an indicator of how competetively viable the deck is:

 

1 - Competetive at the highest of levels

2 - Competetive in Ranked, in certain match-ups

3 - Not competetive at all

 

Scum Mystic, built upon Cantor's Mystic Punch deck but turned into a true quad resource deck - which can beat any Mystic counter.

Use Slithering Form to bypass Waking Stones and Warding Stones, and use Purification to get rid of Divine Mark on opponent creatures.

6% Creatures (3) 24% Structures (12) 26% Spells (13) 44% Enchantments (22)
18% Energy (9) 60% Growth (30) 20% Order (10) 2% Decay (1)