Rusty Turtles

7 years ago by Solonarv, for scrolls version: 1.0.0, with a Score of 0
This deck is outdated
Deck as image (WIP)
50
8 13 11 9 5 4 0 0 0
1 2 3 4 5 6 7 8 9
1 Beetle Stone x2
2 Energy Siphon x2
2 Languid x2
2 Loyal Darkling x3
2 Mire Curse x1
2 Watcher x1
3 Harvester x2
5 Cluster Hex x3
1 Copper Automaton x3
1 Useless Contraption x3
2 Inferno Blast x1
2 Spark x3
3 Automata Forge x1
3 Bombard x1
3 Charge Coil x3
3 Electrify x1
3 Machine Divinator x1
3 Oculus Cannon x2
4 Burn x2
4 Clock Library x2
4 Darkstrike x1
4 Ether Pump x2
4 Metal Wonder x1
4 Solemn Giant x1
5 Machine Chant x2
6 Cannon Automaton x3
6 Violent Dispersal x1

Spam structures and big energy creatures on your board, pumps/coils and lots of removal keep the enemy board clear.

 

Kills mostly through big creatures (Cannon, Giant, Harvester) and direct idol damage. Don't get caught up too much with beetle stone spam.

 

You can probably switch out Cluster Hex and Mire Curse for some other removal.

 

I checked 'needs Wild', but you don't have to; 1-2 successful Darkstrikes and 1-2 Decay sacs will allow you to play each of the Decay scrolls in here, though ramping to 4 decay + wild is advisable for best beetle stone spam.

 

 

Disclaimer: This deck is horrible. It doesn't really live up to its idea, and it has shitty scrolls in it for the extremely simple reason that I didn't have and good scrolls when I made it. I won't update it, and the only reason it's even here is so people can point and laugh at me.

26% Creatures (13) 34% Structures (17) 30% Spells (15) 10% Enchantments (5)
68% Energy (34) 32% Decay (16)