How to make your opponent angry

9 years ago by Apocalythspe, for scrolls version: 1.0.0, with a Score of 0
This deck is outdated
Deck as image (WIP)
50
1 12 13 16 3 5 0 0 0
1 2 3 4 5 6 7 8 9
2 Inferno Blast x3
2 Law Memorial x3
3 Charge Coil x3
3 Machine Divinator x3
4 Burn x3
4 Clock Library x3
4 Ether Pump x3
4 Metal Wonder x3
4 Proximity Charge x3
4 Solemn Giant x1
5 Machine Chant x3
6 Thunder Surge x3
6 Violent Dispersal x2
1 New Orders x1
2 Faith Blessing x1
2 Kabonk x3
2 Magnetizer x2
3 Infiltrate x2
3 Shrine x2
3 Waking Stones x3

This deck is based on stalling, destroying, and increasing the cooldown of your opponents units until you can pop their idols with solemn giant.  It is very weak to quake, however, so I don't suggest using it for ranked play since growth is pretty dominant.  I've made more than a few people angry when using this deck in the testing grounds because it takes a while to build up and cycle through your deck once your have your opponent pinned down. 

Faith blessing - just to heal idols so you don't succumb to idol damage after you get stabilized later in the game.  You'll probably take a good bit of idol damage early on since this deck has a slow start.  You could replace faith blessing this with Imperial resources, but usually only 1 idol is in real danger of being taken out. Also you have a bunch of structures with a trillion health so doing 2 damage to them won't make a difference.

 

Unfortunatly, I don't run state machine.  Although it would work quite well, the machine divinators don't make them viable.  I also don't run oculuses (oculi?) or hellspitters because I prefer the damage from ether pumps and charge coils and would rather have the pumps count down.

 

Inferno blasts can be swapped for sparks, just a preference.

Tip: Don't use this deck.

12% Creatures (6) 46% Structures (23) 42% Spells (21)
72% Energy (36) 28% Order (14)