When Law Memorial's Countdown becomes 0, it's destroyed and Order is increased by 1.
3Automata Forgex3
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Machine Divinatorx3
CREATURE: Human,Tribesman
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
3Oculus Cannonx3
STRUCTURE: Artillery
* Piercing
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Destroyerx3
STRUCTURE: Artillery
* Lobber: 4 tiles
1Aging Knightx3
CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
1Blessing of Hastex3
Target unit's Countdown is decreased by 1.
1Efficiencyx3
Target unit gets +2 Attack until end of turn. If that unit destroys another unit this turn, increase Energy by 1.
1New Ordersx3
Your units have their [Move] increased by 1 until end of turn.
2Flipx3
SPELL: Displacement
Move target opponent unit to another tile on the same side.
2Obeliskx3
STRUCTURE: Wall
2Potherx3
SPELL: Displacement
Target unit is moved to a random adjacent tile. Draw 1 scroll.
2Refined Strategyx3
SPELL: Displacement
Move target structure you control to another tile on that side. Its Countdown is decreased by 1.
2Transpositionx3
SPELL: Displacement
Switch places of two units you control. Draw 1 scroll.
3Tempo Theftx3
Two target units switch Countdown values.
4Knight Scholarx3
CREATURE: Human,Knight
When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.