When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
1Vicious Strikex2
* Surge: Target unit gets +X Attack until end of turn.
2Golem Skinx1
When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 1 [magic damage].
2Gravelock Guardx1
CREATURE: Gravelock
* Pillage: A random opponent unit is dealt 1 [physical damage].
2Gun Automatonx1
CREATURE: Automaton
* Ranged attack
2Hired Smugglerx2
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
2Metal Heartx1
Enchanted creature counts as an Automaton, and its Attack is increased by the number of other Automatons you control.
2Piercing Projectilex1
Enchanted ranged creature gets [Piercing] and +1 Attack.
2Platingx1
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
2Sparkx2
SPELL: Destruction
Deal 2 [magic damage] to target unit.
3Automata Forgex1
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Bombardx1
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
3Boom Reaverx1
CREATURE: Human,Reaver
* Ranged attack
3Cannonettax1
CREATURE: Human,Tribesman
* Piercing
* Ranged attack
3Concentrate Firex2
Target Ranged or Lobber unit makes an extra attack after its next attack.
3Corrodex2
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
3Electrifyx1
SPELL: Destruction
Each structure you control makes a ranged attack dealing 2 [physical damage].
3End of Reasonx1
SPELL: Destruction
Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 [magic damage] to opponent units on the same row.
3Fulmination Conduitx1
STRUCTURE: Totem
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
3Machine Divinatorx1
CREATURE: Human,Tribesman
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
3Machine Priestx2
CREATURE: Human,Tribesman
Machine Priest does not attack. Structures and Automatons you control have +1 Attack.
3Power Tripx2
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
3Scattergunnerx1
CREATURE: Human,Tribesman
* Ranged attack
3State Machinex1
STRUCTURE: Totem
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
3Storm Runnerx2
CREATURE: Human,Tribesman
* Lobber: 4 tiles
3Tick Bombx1
SPELL: Destruction
Destroy target structure.
4Ether Pumpx2
STRUCTURE: Totem
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
4Hired Marksmanx1
CREATURE: Human
* Ranged attack
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
4Metal Wonderx1
STRUCTURE: Totem
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
4Solemn Giantx1
CREATURE: Automaton
Does not count down. Pay 2 Energy to decrease Countdown by 2.
4Sudden Eruptionx2
SPELL: Destruction
* Surge: 2 [magic damage] to X random opponent units.
4Tempest Reaverx1
CREATURE: Human,Reaver
* Ranged attack
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
5Machine Chantx1
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
6Cannon Automatonx2
CREATURE: Automaton
* Ranged attack
* Armor 1
6Thunder Surgex1
SPELL: Destruction
Target unit and connected units are dealt 2 [magic damage].