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Copper Automaton is destroyed after attacking.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
* Pillage: A random opponent unit is dealt 1 [physical damage].
* Ranged attack
* Pillage: Draw 1 structure scroll.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted melee creature gets [Relentless] and +1 Attack.
Deal 2 [magic damage] to target unit.
All units have their Countdown decreased by 1.
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
When Snargl Hunter destroys a non-Human creature, increase [current] Energy by 4 at the start of your next turn.
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
* Lobber: 4 tiles
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
* Resonance: Snargl's Countdown is increased by 1.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
* Pillage: Immune to damage until the beginning of your next turn
Target unit and connected units are dealt 2 [magic damage].
A deck by Cashflo
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