When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
2Ilmire Tribesmanx3
CREATURE: Human
2Languidx3
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
2Viscera Sagex3
CREATURE: Human,Mystic
When Viscera Sage destroys another unit, draw 1 scroll.
3Brain Licex3
ENCHANTMENT: Destruction
Enchanted creature becomes [poisoned]. When it is destroyed, draw 1 scroll.
3Draining Mistx2
All opponent units with Countdown 1 or less have their Countdown increased by 2.
3Festering Freakx3
CREATURE: Beast,Masked
* Poisonous
3Omen of Damnationx3
SPELL: Lingering
* Linger: 4
When an opponent creature comes into play, a random idol on that side is dealt 1 damage.
3Rattle Hymnx3
Destroy a random [Lingering] spell your opponent controls. Draw 1 Lingering spell.
3Soul Stealx3
SPELL: Destruction
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
2Hired Smugglerx3
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
2Iron Whipx3
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
2Platingx3
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
2Sparkx3
SPELL: Destruction
Deal 2 [magic damage] to target unit.
3State Machinex3
STRUCTURE: Totem
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.