Orchard Undead

4 years ago by Sysp, for scrolls version: 1.0.0, with a Score of 5
This deck is outdated
Deck as image (WIP)
15 9 18 3 5 0 0 0 0
1 2 3 4 5 6 7 8 9
1 Mire Shambler x3
1 Revenant x3
1 Ripper x3
2 Bog Hound x3
2 Loyal Darkling x3
2 Slayer Vestige x3
3 Festering Freak x3
3 Harvester x3
3 Ilmire Rot Eater x3
3 Restless Bones x3
3 Return To Nature x3
3 Soul Steal x3
4 Flesh Animator x3
5 Irva, Voice of the Dead x2
5 Oblivion Seeker x3
1 Clandestine Orchard x3
1 Erode x1
1 Ragged Wolf x2

Who said that Decay doesn't have countdown reduction? Between Orchard (conveniently splashed from Return to Nature) and Restless Bones, we count down with the best of them.


After my rant about high creature count during my last Heart of Scrolls appearence, I've decided to experiment a bit more with high creature counts outside Growth. Thus, this Decay deck runs 38 + 3 Soul Steals which makes for very smooth draws.





-3 Viscera Sage


+2 Loyal Darkling (up to 3)

+1 Erode


Sage had to go now. Sorry to say, but it just bolstered a good matchup (Growth) and not having enough Darklings cost me a game vs Decay control. Darkling has low attack power with Orchard but at least it sacs for Harvester countdown and then it is out of the way for future Orchard activations.


Erode seems like a value play vs Conduit, LGO, MES etc etc.


Also, reached top 10 with the deck now (~1800 rating), losses so far is one to Aggro Growth and one to Decay Control.


    Why no conduits?

    74% Creatures (37) 26% Spells (13)
    12% Growth (6) 88% Decay (44)