4 | 13 | 23 | 2 | 2 | 4 | 2 | 0 | 0 |
|
|
|
|
|
|
|
|
|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
TL DR: /
I've been developing this deck for over half a year, I've gone though combos with beatlestones, scrollar knight, mystic altar with fleetness and many more. The deck has always been about sick draw and total manipulation of tempos on both sides of the playing field.
Recently I've been told by quite a few fellow players that they wanna see the card list, and I feel its about time to share this as a gift with the community.
Right now I think its as good and adjusted to Set 6 as it will ever be. I've recently put in some 3-4 order creatures for making the deck more viable on the ladder, especially for dealing with growth early agro.
When playing this deck, remember that a Harvesters only do certain damage if it attacks the same turn its played, otherwise Harvesters function as a removal remover.
Also, don't forget that if you infiltrate a scryer the same turn its played, you can vigor extract it the next turn and still get the extra decay (and some ~5 cards of you keep it alive). Its not a straight forward deck, but learn to play it and play it well and alot of ragequits will be had around turn 25!
/Laser
46% Creatures (23) | 40% Spells (20) | 14% Enchantments (7) |
60% Order (30) | 40% Decay (20) |