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STRUCTURE: Totem
* Unstable 2
When another Beetle Stone comes into play, 2 damage is dealt to a random opponent idol. Beetle Stone is then placed at the top of your library.
* Idol strike 3
Enchanted unit gets +2 Health. When Regeniture comes into play, the idol behind it is dealt 1 damage.
Target unit gets [Curse] 3.
When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
CREATURE: Human
When Countdown is 0, you may sacrifice Loyal Darkling.
Enchanted unit deals 1 damage to the idol behind it at the end of each of its turns. When enchanted unit moves, it is dealt 2 [magic damage].
SPELL: Lingering
* Linger: 5
All non-combat damage against idols is increased by 1.
When a [Lingering] spell is played, a random opponent idol is dealt 2 damage.
* Linger: 4
When an opponent creature comes into play, a random idol on that side is dealt 1 damage.
CREATURE: Automaton
Copper Automaton is destroyed after attacking.
CREATURE: Human,Tribesman
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
* Pillage: Draw 1 structure scroll.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
* Idol strike 5
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.