When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
2Desperationx2
Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 [magic damage].
2Hired Smugglerx3
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
2Iron Whipx3
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
2Sparkx3
SPELL: Destruction
Deal 2 [magic damage] to target unit.
2Tool Initiatex2
CREATURE: Human
When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to give target structure +1 Attack.
3Bombardx1
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
3Electrifyx2
SPELL: Destruction
Each structure you control makes a ranged attack dealing 2 [physical damage].
3Furyx3
All units have their Countdown decreased by 1.
3Hellspitter Mortarx3
STRUCTURE: Artillery
* Lobber: 1 tile
Attacks a randomly selected tile on opponent's board.
3Machine Divinatorx2
CREATURE: Human,Tribesman
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
3Power Tripx3
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
4Blind Ragex1
SPELL: Destruction
Target creature deals [magic damage] equal to its Countdown to adjacent units. Its Countdown is then increased by 1.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Clock Libraryx2
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
4Destroyerx3
STRUCTURE: Artillery
* Lobber: 4 tiles
4Ether Pumpx3
STRUCTURE: Totem
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
4Sudden Eruptionx2
SPELL: Destruction
* Surge: 2 [magic damage] to X random opponent units.
5Ironclad Reaverx1
CREATURE: Human,Reaver
* Pillage: Immune to damage until the beginning of your next turn
5Machine Chantx2
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
6Thunder Surgex1
SPELL: Destruction
Target unit and connected units are dealt 2 [magic damage].