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CREATURE: Masked,Undead
Before attacking, Mire Shambler moves to a random adjacent tile.
CREATURE: Undead,Anima
* Ward
Revenant is destroyed after attacking.
CREATURE: Human
When Shroud of Unlife comes into play, enchanted creature becomes Undead. When enchanted creature is destroyed, a is summoned in its place.
CREATURE: Undead
* Dominion: [Relentless]
Target unit gets [Curse] 3.
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
Target creature's [Move] is decreased by 2 until end of its turn. It gets [Curse] 2.
SPELL: Lingering
* Linger: 5
Undead creatures have [Ward] and [Magic resistance] 1.
* Slayer
CREATURE: Human,Mystic
* Ranged attack
When Baleful Witch comes into play, any [Curses] on creatures in play are [triggered].
ENCHANTMENT: Destruction
Enchanted creature becomes [poisoned]. When it is destroyed, draw 1 scroll.
All opponent units with Countdown 1 or less have their Countdown increased by 2.
* Magic resistance 2
Enchanted unit's Attack, Health and [Move] are decreased by 1. It gets [Curse] 1.
* Linger: 4
When an opponent creature comes into play, a random idol on that side is dealt 1 damage.
Destroy a random [Lingering] spell your opponent controls. Draw 1 Lingering spell.
Undead units you control get +2 Attack until end of turn, and their Countdown is decreased by 1.
STRUCTURE: Wall
[Physical damage] dealt to Void Gate is instead dealt to the idol behind it.
STRUCTURE: Totem
Whenever a non- creature you control is destroyed, a Revenant is summoned adjacent to Anima Conduit, and Anima Conduit is dealt 1 [pure damage].
When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit [Curse] 2.
When Flesh Animator's Countdown becomes 0, Undead creatures you control have their Countdown decreased by 1.
All units on target tile and adjacent tiles get [Curse] 2.
* Unique
When an Undead you control deals damage, Irva makes a ranged attack dealing 2 [physical damage].
CREATURE: Human,Warrior
Any unit facing Oum Lasa High Guard with no units in between gets -3 Attack and has [Move] 0.
Sacrifice all creatures you control. Creatures sacrificed this way are replaced by at Countdown 0.