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Target unit, and other units on the same side that share a subtype, get [Curse] 1.
Target unit gets [Curse] 3.
CREATURE: Human
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
CREATURE: Undead
* Slayer
STRUCTURE: Totem
When a unit adjacent to Watcher is destroyed by non-combat damage or death effects, Watcher deals 2 damage to a random opponent idol.
ENCHANTMENT: Destruction
Enchanted creature becomes [poisoned]. When it is destroyed, draw 1 scroll.
CREATURE: Beast,Masked
* Poisonous
CREATURE: Masked,Undead
* Relentless
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
SPELL: Destruction
Creatures on target tile and adjacent tiles get -1 Health until end of turn. If a creature with this effect is destroyed, increase Growth by 1.
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
Whenever a non- creature you control is destroyed, a Revenant is summoned adjacent to Anima Conduit, and Anima Conduit is dealt 1 [pure damage].
Blightbearer takes 1 [poison damage] before attacking. When Blightbearer is destroyed, all creatures on the same row become [poisoned].
* Ranged attack
When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit [Curse] 2.
* Taxing 1
Destroy target creature. Units you control are dealt 1 [magic damage].
* Unique
When an Undead you control deals damage, Irva makes a ranged attack dealing 2 [physical damage].
CREATURE: Human,Mystic
When Oblivion Seeker is destroyed, draw 2 scrolls.
SPELL: Lingering
* Linger: 4
At the beginning of your turn, [sift] 3 random scrolls from your discard pile, and draw 1 of them.
Sacrifice all creatures you control. Creatures sacrificed this way are replaced by at Countdown 0.
Target structure is dealt 2 [magic damage]. Increase Decay by 1.