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Before attacking, Mire Shambler moves to a random adjacent tile.
When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
* Unstable 2
When Countdown is 0, you may sacrifice Loyal Darkling.
Enchanted unit deals 1 damage to the idol behind it at the end of each of its turns. When enchanted unit moves, it is dealt 2 [magic damage].
Enchanted creature becomes [poisoned]. When it is destroyed, draw 1 scroll.
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
Enchanted unit's Attack, Health and [Move] are decreased by 1. It gets [Curse] 1.
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
* Ranged attack
When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit [Curse] 2.
When Stitcher's Countdown is 0, you may sacrifice target creature to give another target creature +2 Attack and +2 Health. If you do, Stitcher's Countdown is reset.
When Lifestealer deals damage, it is [healed] by 2.
When Oblivion Seeker is destroyed, draw 2 scrolls.
When a Human creature adjacent to Ilmire Witch Doctor is destroyed, a is summoned in its place.
Each opponent unit is dealt 2 [magic damage] per attached enchantment.
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