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When enchanted creature deals damage, units adjacent to its target are dealt 1 [magic damage].
CREATURE: Automaton
Copper Automaton is destroyed after attacking.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
* Ranged attack
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted ranged creature gets [Piercing] and +1 Attack.
Target creature's Attack and Health switch values.
CREATURE: Human
When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to give target structure +1 Attack.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Target Ranged or Lobber unit makes an extra attack after its next attack.
SPELL: Destruction
Each structure you control makes a ranged attack dealing 2 [physical damage].
All units have their Countdown decreased by 1.
STRUCTURE: Artillery
* Piercing
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
* Armor 1
Other Automatons you control have +1 Attack.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
Target unit and connected units are dealt 2 [magic damage].