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CREATURE: Gravelock
* Relentless
SPELL: Lingering
* Linger: 8
When a Gravelock you control is dealt damage, your other Gravelocks get +1 Attack until end of your turn.
* Pillage: A random opponent unit is dealt 1 [physical damage].
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
SPELL: Destruction
Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 [magic damage] to opponent units on the same row.
Pay 1 Growth to fully [heal] Gravelock Outcast.
CREATURE: Human,Tribesman
* Idol strike 5
STRUCTURE: Wall
Pay 2 Energy: [Sift] 2 Gravelocks from your library, and draw 1 of them. Use this ability only if you have 0 scrolls in hand.
* Unique
When Uhu's Countdown is 0, you may reset its Countdown to increase [current] Energy by the number of Gravelocks you control.
* Ranged attack
Other Gravelocks you control have +1 Health.
When another Gravelock you control takes damage, Gravelock Freak's Countdown is decreased by 1.
CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
* Linger: 4
All Knights have their Attack increased by the number of friendly units on the same row.
* Linger: 3
When a unit is destroyed, it is resummoned on the same tile, and Aescalon Spires counts down by 1.
STRUCTURE: Memorial
When Desert Memorial is destroyed, increase Energy by 1.
STRUCTURE: Totem
Other units you control have +1 Health.
Target unit's Countdown is decreased by 3.
CREATURE: Human
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.
When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
* Resonance: Adjacent units get +1 Attack until end of turn.
When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1.
Stormknight has [Move] 2.
* Piercing
* Resonance: Arbalestier's Countdown is decreased by 1.
Draw 2 scrolls. Your idols are [healed] by 1. Increase Order by 1.
How to play this deck: