5 | 8 | 14 | 6 | 8 | 6 | 3 | 0 | 0 |
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
A continued attempt to use Prisoners of War to expand on late-game mono order's ramp-up. This one relies heavily on the use of cantrips, large units, and cycling through the deck quickly.
42% Creatures (21) | 16% Structures (8) | 42% Spells (21) |
2% Energy (1) | 2% Growth (1) | 94% Order (47) | 2% Decay (1) |