When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
2Ilmire Tribesmanx1
CREATURE: Human
2Languidx2
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
2Loyal Darklingx2
CREATURE: Human
* Unstable 2
When Countdown is 0, you may sacrifice Loyal Darkling.
2Searing Shacklesx1
Enchanted unit deals 1 damage to the idol behind it at the end of each of its turns. When enchanted unit moves, it is dealt 2 [magic damage].
2Slayer Vestigex1
CREATURE: Undead
* Slayer
2Watcherx1
STRUCTURE: Totem
When a unit adjacent to Watcher is destroyed by non-combat damage or death effects, Watcher deals 2 damage to a random opponent idol.
3Blightseedx1
Target creature you control has its Countdown increased by 2. If it is still on the board at the beginning of your next turn, draw 2 scrolls and increase [current] Decay by 2.
3Draining Mistx1
All opponent units with Countdown 1 or less have their Countdown increased by 2.
3Forbidden Ruinsx1
SPELL: Lingering
* Linger: 5
All non-combat damage against idols is increased by 1.
3Harvesterx1
CREATURE: Masked,Undead
* Relentless
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
3Invocation Sentryx2
STRUCTURE: Totem
When a [Lingering] spell is played, a random opponent idol is dealt 2 damage.
3Nuru's Needlex1
Enchanted unit's Attack, Health and [Move] are decreased by 1. It gets [Curse] 1.
4Blightbearerx1
CREATURE: Human
Blightbearer takes 1 [poison damage] before attacking. When Blightbearer is destroyed, all creatures on the same row become [poisoned].
5Oblivion Seekerx1
CREATURE: Human,Mystic
* Ranged attack
When Oblivion Seeker is destroyed, draw 2 scrolls.
6Halls of Oum Lasax1
SPELL: Lingering
* Linger: 4
At the beginning of your turn, [sift] 3 random scrolls from your discard pile, and draw 1 of them.
6Oum Lasa High Guardx1
CREATURE: Human,Warrior
Any unit facing Oum Lasa High Guard with no units in between gets -3 Attack and has [Move] 0.
2Hired Smugglerx2
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
2Iron Whipx2
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
3Charge Coilx2
STRUCTURE: Totem
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
3Electrifyx1
SPELL: Destruction
Each structure you control makes a ranged attack dealing 2 [physical damage].
3Feedback Joltx2
SPELL: Destruction
Each opponent unit is dealt 2 [magic damage] per attached enchantment.
3Machine Divinatorx1
CREATURE: Human,Tribesman
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
3Machine Priestx2
CREATURE: Human,Tribesman
Machine Priest does not attack. Structures and Automatons you control have +1 Attack.
3Oculus Cannonx2
STRUCTURE: Artillery
* Piercing
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
3Power Tripx1
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
4Burnx1
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Clock Libraryx1
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
4Darkstrikex1
SPELL: Destruction
Deal 2 [magic damage] to target unit. If that unit is destroyed, increase Decay by 1.
4Echomatonx1
CREATURE: Automaton
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
4Ether Pumpx2
STRUCTURE: Totem
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
4Metal Wonderx1
STRUCTURE: Totem
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
4Proximity Chargex2
STRUCTURE: Wall
When destroyed in [melee combat], attacking unit is dealt 4 [physical damage]. When Proximity Charge comes into play, a copy is summoned adjacent to it.
4Solemn Giantx1
CREATURE: Automaton
Does not count down. Pay 2 Energy to decrease Countdown by 2.
5Machine Chantx1
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.