Pay 2 Energy to destroy Tribal Memorial and increase Growth by 1.
1Useless Contraptionx2
STRUCTURE: Wall
2Golem Skinx2
When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 1 [magic damage].
2Magma Packx3
When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
2Metal Heartx3
Enchanted creature counts as an Automaton, and its Attack is increased by the number of other Automatons you control.
3Corrodex1
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
3Power Tripx2
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Clock Libraryx2
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
5Machine Chantx3
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
6Violent Dispersalx2
SPELL: Destruction
Deal 8 [magic damage] to target unit.
1Beast Ratx3
CREATURE: Beast,Rat
2Culling the Flockx2
Sacrifice target Beast. Other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully [healed].
2Sister of the Foxx3
CREATURE: Human,Kinfolk
When Sister of the Fox comes into play, draw 1 scroll.
3Fierce Tacticsx2
Your melee creatures become [Relentless] until end of turn. Opponent ranged units get [Curse] 1 until end of turn.
3Sand Pact Memorialx3
STRUCTURE: Memorial
When Sand Pact Memorial comes into play, increase [current] Energy by 5.
3Totem Maskx2
When a structure comes into play, enchanted unit gets +2 Attack and +1 Health.
3Unleash Inner Powerx2
Target creature's Attack is increased by its Health value. Its Health is then set to 2.
4Fertile Soilx3
Sacrifice target creature you control and draw 3 scrolls.
4Rat Kingx3
Target tile and adjacent tiles. Summon three within the spell's area.