Temporary Energy

4 years ago by Sysp, for scrolls version: 1.0.0, with a Score of 5
This deck is outdated
Deck as image (WIP)
50
6 13 21 6 0 2 0 2 0
1 2 3 4 5 6 7 8 9
1 Dust Runner x3
1 Potion of Resistance x3
2 Gun Automaton x3
2 Hired Smuggler x3
2 Iron Whip x1
2 Machinated x3
2 Piercing Projectile x3
3 Automata Forge x3
3 Bombard x3
3 Oculus Cannon x2
3 Power Trip x3
3 Scout Automaton x3
3 Skull Shrine x3
3 State Machine x2
3 Storm Runner x2
4 Burn x3
4 Sudden Eruption x3
6 Cannon Automaton x2
8 Top Reaver Thea x2

 Temporary Energy is a midrange Ranged deck designed to keep pace in the early game to buy time to use temporary resource gain to play big threats (Thea) and powerful spells (Sudden Eruption) earlier than usual.

 

40 of the scrolls cost 3 Energy or less which ensures that the deck has a decent early game with  good plays turn 2-4 (with the occasional Dust Runner start). With Piercing Projectile , the deck can threaten a row clear every time a Ranged creature is attacking if you also have Machinated in hand.

 

The end game features bigger threats like Thea and Cannon Automaton which protected by Potion only have three commonly  played counters  - Damning Curse, Binding Root and Pushback.

 

Skull Shrine is great for enabling draws from Power Trip and also allows for t4 Cannon Automatons or large early Sudden Eruptions.

 

State Machine is an excellent scroll in general and especially good vs Anima Conduit.

36% Creatures (18) 14% Structures (7) 32% Spells (16) 18% Enchantments (9)
100% Energy (50)