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CREATURE: Human,Tribesman
* Piercing
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
* Surge: Target unit gets +X Attack until end of turn.
Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 [magic damage].
CREATURE: Automaton
CREATURE: Human
* Pillage: Draw 1 structure scroll.
SPELL: Destruction
Deal 1 [magic damage] to target tile and adjacent tiles.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted ranged creature gets [Piercing] and +1 Attack.
Deal 2 [magic damage] to target unit.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
CREATURE: Human,Reaver
Target Ranged or Lobber unit makes an extra attack after its next attack.
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
STRUCTURE: Totem
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
All units have their Countdown decreased by 1.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
* Lobber: 4 tiles
Destroy target structure.
Target creature deals [magic damage] equal to its Countdown to adjacent units. Its Countdown is then increased by 1.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
* Surge: 2 [magic damage] to X random opponent units.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
Target unit and connected units are dealt 2 [magic damage].
* Unique