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CREATURE: Automaton
Copper Automaton is destroyed after attacking.
CREATURE: Human,Tribesman
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 [magic damage].
SPELL: Destruction
Deal 2 [magic damage] to target unit.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
CREATURE: Human,Reaver
Target Ranged or Lobber unit makes an extra attack after its next attack.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
* Lobber: 4 tiles
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
CREATURE: Human
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
* Armor 1
Target unit and connected units are dealt 2 [magic damage].
* Piercing
* Unique