This is a deck for defeating hard trials where the opponent has OP enchants or units. The key is to stall and cycle until you can get three waking stones out each with a resonant helm and various health buffs. The summons make it fairly easy to get the stones out, but it requires a bit of luck to get all 3 resonant helms out. The deck doesn't always work - tick bombs or shearing shackles can ruin it. This deck is a variation of similar decks I've seen that is heavier on the draw to cycle faster, and updated for version 135 (righteous partisans are now good for both draw and stall). Use darklings, faith chains and decimations to win, but don't worry about that until your board is safe.