For 3 rounds, damage dealt to enchanted unit is reduced to 1.
1Useless Contraptionx3
STRUCTURE: Wall
2Overdrivex3
When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 [magic damage].
2Sparkx3
SPELL: Destruction
Deal 2 [magic damage] to target unit.
3Automata Forgex3
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Charge Coilx3
STRUCTURE: Totem
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
3Corrodex1
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
3Electrifyx3
SPELL: Destruction
Each structure you control makes a ranged attack dealing 2 [physical damage].
3Hellspitter Mortarx3
STRUCTURE: Artillery
* Lobber: 1 tile
Attacks a randomly selected tile on opponent's board.
3Power Tripx3
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Clock Libraryx3
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
4Destroyerx3
STRUCTURE: Artillery
* Lobber: 4 tiles
4Ether Pumpx3
STRUCTURE: Totem
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
4Proximity Chargex3
STRUCTURE: Wall
When destroyed in [melee combat], attacking unit is dealt 4 [physical damage]. When Proximity Charge comes into play, a copy is summoned adjacent to it.
4Sudden Eruptionx2
SPELL: Destruction
* Surge: 2 [magic damage] to X random opponent units.
5Machine Chantx3
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
6Thunder Surgex2
SPELL: Destruction
Target unit and connected units are dealt 2 [magic damage].