Enchant creature you control. When Grisly Graft comes into play, sacrifice adjacent creatures. Enchanted creature gains Attack and Health equal to the number of creatures sacrificed.
2Ilmire Tribesmanx2
CREATURE: Human
3Harvesterx2
CREATURE: Masked,Undead
* Relentless
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
3Ilmire Rot Eaterx3
CREATURE: Beast
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
3Soul Stealx2
SPELL: Destruction
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
4Stitcherx2
CREATURE: Human
When Stitcher's Countdown is 0, you may sacrifice target creature to give another target creature +2 Attack and +2 Health. If you do, Stitcher's Countdown is reset.
1Aging Knightx3
CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
1Blessing of Hastex3
Target unit's Countdown is decreased by 1.
1Focusx3
Target creature gets +3 Attack until end of turn.
2Ducal Infantrymanx3
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Attack.
2Potherx3
SPELL: Displacement
Target unit is moved to a random adjacent tile. Draw 1 scroll.
2Roasted Bean Potionx2
Target creature's Countdown is decreased by 1. Its [Move] is increased by 1 until end of turn.
2Wings Soldierx2
CREATURE: Human,Soldier
* Creature strike 2
3Royal Skirmisherx3
CREATURE: Human,Soldier
* Relentless
3Tempo Theftx2
Two target units switch Countdown values.
3Wings Shieldx3
CREATURE: Human,Soldier
Wings Shield has [Armor] equal to the number of units behind it.