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CREATURE: Automaton
Copper Automaton is destroyed after attacking.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Enchanted melee creature gets [Relentless] and +1 Attack.
When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 [magic damage].
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
All units have their Countdown decreased by 1.
STRUCTURE: Artillery
* Piercing
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more.
* Armor 1
Other Automatons you control have +1 Attack.
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
STRUCTURE: Totem
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
CREATURE: Human,Reaver
Tempest Reaver's Attack is increased by your [current] Energy resource.
* Pillage: Immune to damage until the beginning of your next turn
Target unit and connected units are dealt 2 [magic damage].