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CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
When enchanted unit you control is destroyed, increase Order by 1.
Draw 1 structure scroll.
SPELL: Destruction
Deal 1 [magic damage] to target unit. Draw 1 scroll.
SPELL: Displacement
Target unit is moved to a random adjacent tile. Draw 1 scroll.
[Sift] 3 scrolls from your library, and draw 1 of them. If it is a spell, Knights you control get +2 Attack until end of turn.
Target unit's Countdown is increased by 2. Draw 1 scroll.
STRUCTURE: Artillery
* Lobber: 4 tiles
When Mangonel comes into play, your Mangonels' Countdowns are\nset to the lowest of any you control.
CREATURE: Human
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.
Target unit's Countdown is decreased by 3.
Two target units switch Countdown values.
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.
When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
* Unique
* Resonance: Adjacent units get +1 Attack until end of turn.
When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1.
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
* Piercing
* Ranged attack
* Resonance: Arbalestier's Countdown is decreased by 1.
When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2.
Draw 2 scrolls. Your idols are [healed] by 1. Increase Order by 1.
* Dominion: [Ward]
At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll.