Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Charge Coilx3
STRUCTURE: Totem
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
3Electrifyx1
SPELL: Destruction
Each structure you control makes a ranged attack dealing 2 [physical damage].
3Furyx2
All units have their Countdown decreased by 1.
3Machine Divinatorx3
CREATURE: Human,Tribesman
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
3State Machinex3
STRUCTURE: Totem
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Clock Libraryx3
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
4Ether Pumpx3
STRUCTURE: Totem
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
4Proximity Chargex3
STRUCTURE: Wall
When destroyed in [melee combat], attacking unit is dealt 4 [physical damage]. When Proximity Charge comes into play, a copy is summoned adjacent to it.
4Solemn Giantx3
CREATURE: Automaton
Does not count down. Pay 2 Energy to decrease Countdown by 2.
4Sudden Eruptionx2
SPELL: Destruction
* Surge: 2 [magic damage] to X random opponent units.
5Machine Chantx3
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
6Thunder Surgex2
SPELL: Destruction
Target unit and connected units are dealt 2 [magic damage].