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* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
* Pillage: Draw 1 structure scroll.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Deal 2 [magic damage] to target unit.
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
All units have their Countdown decreased by 1.
* Armor 1
Other Automatons you control have +1 Attack.
* Lobber: 4 tiles
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
* Surge: 2 [magic damage] to X random opponent units.
Other Gravelocks you control have +1 Health.
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
This a pretty old deck that I just threw together for a double deck tournament. The deck I use in ranked has a lower curve.
I have actually cut VD from most of my energy decks as it just isn't useful enough against tempo order or aggrowth.
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