Are you looking for something out of the ordinary? Maybe a small guild that does not recruit openly?
A guild that does everything in highest secrecy? Maybe you should you should contact us
When enchanted creature deals damage, units adjacent to its target are dealt 1 [magic damage].
CREATURE: Automaton
Copper Automaton is destroyed after attacking.
CREATURE: Human,Tribesman
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
STRUCTURE: Wall
CREATURE: Human
* Pillage: Draw 1 structure scroll.
SPELL: Destruction
Deal 1 [magic damage] to target tile and adjacent tiles.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
Enchanted ranged creature gets [Piercing] and +1 Attack.
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Target creature's Attack and Health switch values.
Deal 2 [magic damage] to target unit.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
CREATURE: Human,Reaver
* Piercing
STRUCTURE: Totem
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
Target Ranged or Lobber unit makes an extra attack after its next attack.
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
STRUCTURE: Artillery
* Lobber: 1 tile
Attacks a randomly selected tile on opponent's board.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
SPELL: Lingering
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
Target creature deals [magic damage] equal to its Countdown to adjacent units. Its Countdown is then increased by 1.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
* Unique
C'est du bon shit sa mère ! Le combo piercing et machinated nique tout, plein de bonne creature et quelques spells pour casser les couilles.
C'est du bon shit sa mère ! Le combo piercing et machinated nique tout, plein de bonne creature et quelques spells pour casser les couilles.