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CREATURE: Automaton
Copper Automaton is destroyed after attacking.
CREATURE: Human,Tribesman
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
CREATURE: Gravelock
* Pillage: A random opponent unit is dealt 1 [physical damage].
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
CREATURE: Human,Reaver
* Piercing
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
All units have their Countdown decreased by 1.
STRUCTURE: Artillery
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
* Lobber: 4 tiles
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
Other Gravelocks you control have +1 Health.
* Pillage: Immune to damage until the beginning of your next turn