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CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
When enchanted unit you control is destroyed, increase Order by 1.
CREATURE: Human
When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 [magic damage] to target unit.
Draw 1 structure scroll.
SPELL: Displacement
Move target structure you control to another tile on that side. Its Countdown is decreased by 1.
[Sift] 3 scrolls from your library, and draw 1 of them. If it is a spell, Knights you control get +2 Attack until end of turn.
When enchanted unit you control is destroyed, draw 2 scrolls.
Target unit's Countdown is increased by 2. Draw 1 scroll.
STRUCTURE: Artillery
* Lobber: 4 tiles
When Mangonel comes into play, your Mangonels' Countdowns are\nset to the lowest of any you control.
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.
Target unit's Countdown is decreased by 3.
CREATURE: Human,Soldier
* Relentless
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.
When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
* Unique
* Resonance: Adjacent units get +1 Attack until end of turn.
When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1.
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
* Piercing
* Ranged attack
* Resonance: Arbalestier's Countdown is decreased by 1.
When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2.
Draw 2 scrolls. Your idols are [healed] by 1. Increase Order by 1.