For 3 rounds, damage dealt to enchanted unit is reduced to 1.
1Useless Contraptionx2
STRUCTURE: Wall
2Controlled Lightningx1
Target unit you control makes a ranged attack, dealing [physical damage] equal to its Countdown.
2Sparkx3
SPELL: Destruction
Deal 2 [magic damage] to target unit.
3Automata Forgex3
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Charge Coilx3
STRUCTURE: Totem
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
3Machine Divinatorx3
CREATURE: Human,Tribesman
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
3Oculus Cannonx2
STRUCTURE: Artillery
* Piercing
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
4Assault Batteryx3
STRUCTURE: Artillery
* Ranged attack
* Surge: X other [random] structures you control have their Countdown decreased by 2.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Clock Libraryx2
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
4Ether Pumpx3
STRUCTURE: Totem
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
4Solemn Giantx2
CREATURE: Automaton
Does not count down. Pay 2 Energy to decrease Countdown by 2.
4Sudden Eruptionx3
SPELL: Destruction
* Surge: 2 [magic damage] to X random opponent units.
5Excogitatorx3
STRUCTURE: Forge
* Unique
Instead of attacking, Excogitator summons a on an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
5Machine Chantx3
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
6Thunder Surgex2
SPELL: Destruction
Target unit and connected units are dealt 2 [magic damage].