Champions Call

4 years ago by SimplyMonk, for scrolls version: 0.133.0, with a Score of 2
This deck is outdated
Deck as image (WIP)
5 16 6 11 8 0 0 4 0
1 2 3 4 5 6 7 8 9
8 Nuru, Flesh-seamstress x1
8 Top Reaver Thea x1
1 Binding Root x3
1 Junkyard x2
2 Earthbond x3
2 Eternal Statue x2
2 Illthorn x2
2 Nog Nest x3
2 Unground x3
2 Untainted x3
3 Death Cap Berserk x3
3 Somata Shift x3
4 Fertile Soil x3
4 Oak Blood x3
4 Rat King x3
4 Seed of Insurgency x2
5 Quake x3
5 Rallying x2
5 Totem Mask x3
8 Jarl Urhald x1
8 Cay, Royal Envoy x1

The basic idea of the deck is to delay your opponent by playing blocking structures until you can cast Somata Shift and bring out one of the four faction Champions. After that, trying to keep the Champion alive till you can get a number of enchantments on it to begin knocking out your opponent's units and idols. 


Getting Ward and a health buff on the Champion should be top priority, especially if playing against an Energy opponent. Next you can start focusing on trying to take out what your opponent has built up by giving the Champion a Totem Mask in order to give more value to your blocking structures and using Berserk or Rallying Cry to attack as often as possible.


Haven't tried this much against other players. Mainly just the Hard AI where it has a moderate level of success. Possibly might remake it by splashing in Order for some more sturdy structures and more effecient countdown reduction. Could also try replacing the champions with Iron Ogres which would be more consistant and slightly more durable after the Shift at the cost of needing countdown reduction immediately.


    Swapped out Verdant Veil for Untainted. Against Energy/Decay, a quicker Ward was needed even it if means waiting till turn 5 to play Somata and Untainted in the same turn.


      Added some changes from what I liked about Tywnis' deck. Reduced the blocking structures to add in Quake, took out Bountiful Harvest because the Bunnies were poor blockers and dropped a Rallying Cry since Dead Cap Berserk proved more effective since its damage is canceled by Earthbond and it can even be used offensively to kill 2 health creatures.

      Still debating swapping out the Verdant Veil for Untainted for some cheaper Ward, but I like the health bonus of the Veil. Have never used a Seed of Insurgency yet, but not sure what to replace it with. I like the card though for concept in the deck alone.


        I saw your deck and decided to share mine, which i play mostly against Hard as well :

        I find the addition of Order and Ogres definitely worth it.

        8% Creatures (4) 18% Structures (9) 28% Spells (14) 46% Enchantments (23)
        2% Energy (1) 94% Growth (47) 2% Order (1) 2% Decay (1)