Trial Damage Enigma Energy State Machine

9 years ago by Puttanesca, for scrolls version: 0.133.0, with a Score of 0
This deck is outdated
Deck as image (WIP)
50
9 15 17 3 0 6 0 0 0
1 2 3 4 5 6 7 8 9
1 Ash Runner x3
1 Copper Automaton x3
1 Dust Runner x3
2 Gun Automaton x3
2 Hired Smuggler x3
2 Machinated x3
2 Redesign x3
2 Spark x3
3 Automata Forge x3
3 Bombard x3
3 Cannonetta x3
3 Incendiaries x3
3 Oculus Cannon x1
3 Power Trip x1
3 State Machine x3
4 Burn x3
6 Thunder Surge x3
6 Violent Dispersal x3

Deck used successfully vs Trial: Damage Enigma.

 

State Machine = no revnants.

 

Incideries helps to get ride of the contructs and also watcher/tombs.

 

Cheap ranged units for early board control with machinated and bombard

Redesign is really handy for killing the uniques, which seem to be the major threats. The 0/6 or the 2/4 are either dead or spark/thundersurgable.

36% Creatures (18) 14% Structures (7) 38% Spells (19) 12% Enchantments (6)
100% Energy (50)