My variant of Tempo Order, made after trying out and failing at lategame order.
The idea is not to go for fast idol dmg, but to just control the board and play more defensively with your high HP blocker units. There is no reward for early idol snipes, so you should focus on killing everything the opponent plays, maintaining a good sized hand and spreading out idol dmg. Eventually you will weaken the idols enough to get the win. No decimations in the deck, since you should not need them if you keep the opponent off the board, and I think this deck can also stay in the game a bit longer than the more agressive versions.
Warders are not in because I feel just playing 4-5 hp units is enough to keep most removal under control. I also dislike them and infantrymen a little because they can be dead draws with low or no attack at all.
Purification might be a good addition, but so far I have been able to deal with blight by Kabonking my own units, and that gives more card draw to help get up to 6-7 resources where I usually go with this deck. Even if I can often get to high resources I still feel Generals and Imp Res are too expensive to play in this meta. Pother and Knight Scholar also give the deck a good amount of draw compared to some tempo O decks.
Against other aggro/tempo decks you may fall behind at the start. But if you play safe and start building your units behind wings shield/gallant defender/knight scholar you can get the chance to clear the opponents board with a couple of focused skirmisher attacks.
Better description: http://www.scrollsguide.com/forum/viewtopic.php?f=46&t=3939&p=46360#p46360