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Each time Aging Knight attacks, its [base Countdown] is increased by 1.
Target unit's Countdown is decreased by 1.
* Ranged attack
Target creature gets +3 Attack until end of turn.
Your units have their [Move] increased by 1 until end of turn.
When enchanted unit you control is destroyed, increase Order by 1.
Other creatures you control on the same row have +1 Health.
Draw 1 structure scroll.
Enchanted unit gets +1 Attack and +2 Health, and counts as a Knight.
When enchanted creature is destroyed, it is returned to owner's hand. If it was destroyed by damage from another unit, that unit is returned to its owner's hand.
Other creatures you control on the same row have +1 Attack.
Enchant unit you control. At the end of each of its turns, enchanted unit is dealt 1 [pure damage], and opponent units on that row get their Countdown increased by 1.
Enchanted unit's [base Countdown] is decreased by 1.
Units on target tile and adjacent tiles have their Countdown increased by 1.
* Armor 1
Enchanted unit gets +2 Health.
Target unit is moved to a random adjacent tile. Draw 1 scroll.
* Creature strike 2
When enchanted unit you control is destroyed, draw 2 scrolls.
* Spiky 3
Other units you control have +1 Health.
Target unit's Countdown is decreased by 3.
* Spiky 2
Target unit is returned to its owner's hand.
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2.
Draw 2 scrolls. Your idols are [healed] by 1. Increase Order by 1.
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