When enchanted creature deals damage, it is [healed] by its Attack value.
1Ragged Wolfx3
CREATURE: Beast,Wolf
* Haste
1Vaettr of the Wildx3
CREATURE: Vaettr
While Vaettr of the Wild is in play, Growth is increased by 1.
2Champion Ringx3
Enchanted unit gets +2 Attack.
2Earthbondx3
* Magic resistance 2
Enchanted unit gets +2 Health.
2Earthen Testamentx3
Enchanted units you control have their Countdown decreased by 2.
2Fjords of Vigorx3
SPELL: Lingering
* Linger: 4
Units you control costing 3 or less have +1 Attack.
2Kinfolk Bravex3
CREATURE: Human,Kinfolk
2Outcast Rebelx3
CREATURE: Human,Rebel
* Inspiring: +1 Attack
2Stag Heartx3
Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
3Death Cap Berserkx3
When Death Cap Berserk comes into play, and at the beginning of its turns, enchanted creature's Countdown is decreased by 2 and it is dealt 1 [magic damage].
3Earthborn Keeperx3
CREATURE: Human
When a unit comes into play on your side, Earthborn Keeper gets +1 Attack until end of turn.
3Earthborn Mysticx3
CREATURE: Human,Mystic
Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic is dealt 1 [pure damage].
3Vilda the Verdantx2
CREATURE: Human,Mystic
* Unique
* Ward
Vilda has +1 Attack for each enchantment on your side.
4Earthen Mirthx2
Enchanted unit gets +4 Attack.
4Verdant Veilx2
Enchanted creature gets +3 Health. As long as its Health is no less than its [base Health], it has [Ward].
4Wetland Rangerx2
CREATURE: Human,Rebel
* Pillage: Your units get +1 Attack during your and your opponent's next turns.